If there’s one thing that drives me bonkers in games, it’s cheap deaths. Whether it’s a bad camera hosing a jump in a platformer or Joe abusing E.Honda’s moving Hundred Hand Slap in Street Fighter 2 Turbo, it makes me crazy when I lose through no fault of my own. While the online multiplayer is excellent, Summit Strike’s single player campaign is positively infested with these moments, and it ruins the entire experience.
There are plenty of things that this title does right. The presentation is first class, realism is mostly maintained, and squad Al is dam good – but when Fred McTerrorist can see my camouflaged self hiding in a bush from a hundred yards away, and then flawlessly guns me down with a fully automatic rifle, all of those great elements get thrown completely out of the window.
However, this is far from the first game that I have reviewed with a terrible single player component and entertaining online play. Battlefield, Unreal Tournament, and Counter Strike are all great examples of fantastic titles that fail miserably without other humans to compete against, and while Summit Strike doesn’t quite match the brilliance of those classics, it certainly does compete with the better Xbox live titles. There’s a game type for everyone here. It doesn’t matter if your thing is co-op missions, co-op minigames, deathmatch, base assault, or capture the flag; Summit Strike has you covered. Combined with the stellar draw distance and graphical detail (not to mention awesome explosions) and well designed maps, this title is definitely worth.
It’s shame that Red Storm didn’t turn some of its formidable development talents towards fixing the defective enemy Al. with the problem attended to, this could have been a truly outstanding game. As long as you go into Summit Strike knowing that online is the only real draw of the title, though, there’s little to complain about.